Robots

2011 - Knightmare 2k11

The Knightmare 2k11 is the robot that the Cyber Knights designed for the 2011 FRC game LogoMotion. 

[Knightmare 2k11 2]

[Knightmare 2k11]

Its primary features are a two-part elevator and a pivoting gripper that grabs tubes from the inside.

Fully extended, the robot can reach just under 130 inches. The elevator can move from the floor to its maximum height in about 1.5 seconds. As a result, it is able to score quickly on any scoring peg. 

The gripper and pivot can pick up a tube from the floor in just under a second, and likewise can place a tube on a scoring peg in around a second.

The drive system affords a great deal of speed and maneuverability. It features two treaded wheels in the center driven directly by the transmissions, and then four omni wheels, two on each end of the robot, allow the robot to turn more easily. The center treaded wheels have been dropped a fraction of an inch in order to increase the amount of weight resting on those wheels and, subsequently, increase their traction. This gives the robot greater controllability and power while maintaining speed and stability.

In addition, advanced programming has grealy increased our robot's effiency. Picking up and scoring a tube requires only one button to be pressed, and the elevator moves automatically to one of the pre-programmed peg heights with the press of a button. These pre-programmed actions are carried out more quickly and efficiently than any human could, allowing the robot to score more tubes in a match than most other competitors.

On that note, our autonomous program operates with unparalleled effieincy and consistency - at the CT regional it successfuly hung the ubertube in every single match (16 out of 16 times!)

However, that is only one robot. The minibot currently climbs the pole in about 1.2 seconds, and is improving every day. The minibot deployment system is still being developed in parallel with the minibot, but its current design features a pivoting arm that drops down from the back of the robot. When the arm is dropped all the way down a latch releases the minibot, which hits the pole in well under a second.

For an example of our robot in action, see the videos from eliminations at the CT regional here.

2010 - Knightmare 2k10

The Knightmare 2k10 is the robot Team 195 designed for Breakaway.

It featured a four-wheel drive system, with two plaction wheels in the front and two omni wheels in the back. With this system the robot could go over the bumps and its low profile allowed it to go through the tunnels. Additionally, a drop-down omni wheel at the front of the robot allowed it to pivot around its back axle. The robot could then be swung around to help pull balls out of corners.

The kicking mechanism featured a row of torsion springs, which were powerful enough to score goals from the third zone. Kicking was extremely quick at around 20 balls per minute. A driven roller just in front of the kicker could be used to help the robot control balls. It could also easily herd multiple balls into the goals. The shield on top of the robot could be raised or lowered to deflect balls. 

Previous Robots

Information to be added